Naughty Dog's Neil Druckmann has now spoken up to emphasize that the branching dialogue options in Uncharted 4: A Thief's End won't be as widespread or involved as a BioWare game. Speaking in an interview with Eurogamer, Druckmann explained that A Thief's End has a "very specific story," capped off with an ending that players will not be able to change through branching dialogue options.
"The thing I want to make sure we're clear about is that we're not making Mass Effect," Druckmann said. "Uncharted has a very specific story, it has a very specific ending that's very definitive to the franchise. But every once in a while we felt a dialogue tree would really bring you more into the scene."
"And there's something about Sam asking Nate about his old adventures that's like, it would be kind of fun to have Nate - and therefore the player - pick which story they want to tell first. And there's a few other instances like that where it felt like a dialogue tree was just going to get you more into the scene and make it more interactive."
Naughty Dog said previously that A Thief's End's branching dialogue sequences are limited to a "few spots" where their use will be most impactful. Branching dialogue is common in role-playing games from BioWare and others, but this is the first time it's shown up in an Uncharted game. Druckmann also spoke briefly about the future of Uncharted 4, the last game in the series that Naughty Dog plans to develop.
Uncharted 4 is now set to arrive in late April 2016 exclusively for PlayStation 4.
"Whether that's it for Uncharted? I don't know. At the end of the day Sony owns Uncharted and they can do whatever they want," he said. "But with the end of this story it will be really hard to do a sequel with Nathan Drake. Maybe there'll be a prequel, maybe it will be a different character--I don't know. But this is the end for Nathan Drake."