18 December 2015

Oculus Rift System Requirements Upped - Will Now Require 4 Spare USB Ports


Oculus has slipped out a minor update for the Oculus Rift consumer headset system requirements, upping the ante slightly for what you’ll need to use its VR headset. The most problematic for many is going to be the bump from two USB ports up to a pretty heft four. You’ll need a trio of USB 3.0 ports alongside a single USB 2.0 port.

Just in case that basically puts you out of the running with your current motherboard. There’s always the option of buying a USB splitter, but here,  you’re reducing the power available to each device, which in all likelihood won’t work for the Oculus Rift. If you’ve potentially got a USB mouse and keyboard, along with a gamepad, this puts USB demands up into the region of 6 or 7 ports for the Oculus Rift. There’s a bit of a discussion about what these extra USB ports are actually for. The current DK2 version of the Oculus Rift only requires two USB ports - one for the headset and another one for the camera. From the look of the consumer versions, the two cameras will require a pair of USB ports and the headset one, while the last could be for audio, an Xbox One controller, or possibly even Oculus Touch. It’s not going to be the simplest thing to set up, basically, and all of these USB ports need to be within easy reach of all the Oculus Rift’s devices. The other alteration to the system requirements is that you’ll now need a 64-bit Windows 7 or newer to use the Oculus Rift. If you were thinking of VR gaming on a 32-bit system then it’s probably for the best - less than 4GB RAM just won’t cut it for gaming at very high, stable frame rates.

What do you think of the USB port demands of the Oculus Rift? Do you even have four USB ports to spare? Let us know!

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