Fallout 4 sold more than 1.8 million digital units across Steam, Xbox Live, and PlayStation Network, as confirmed in estimates from SuperData, an independent research group that specialises in using digital point-of-sale data from publishers, developers, and payment services providers.
As reported by GamesIndustry.biz, SuperData's Joost van Dreunen said the game reached this figure in its first the days on sale. Around 1.2 million units were sold on PC, primarily through Valve's Steam platform, while the remainder were through Microsoft's Xbox marketplace and Sony's PlayStation store. According to Dreunen, Fallout 4's digital sales generated $100 million in revenue, which he says is proof that PC gamers don't "exclusively purchase games at a huge discount, and instead prove themselves willing to shell out full price for select titles."
On November 13, Bethesda declared it had shipped 12 million copies of Fallout 4 to retailers worldwide for launch day alone. It said this represented "sales in excess of $750 million," though it's not clear if this is referring to the theoretical revenue if all shipped copies are sold to customers, or in fact how much Bethesda has accumulated already. The publisher's language on the matter was ambiguous. It is unclear as of yet if SuperData's figure for could be subject to a similar distinction, in that publishers sell game keys to digital retailers too. However, given the nature of digital sales, and SuperData's stipulation that is uses "point-of-sale data," it seems to indicate the digital sales figures represents what was delivered to customers. According to its website, SuperData bases "calculations on line-item transaction and acquisition data, which we collect every

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