5 February 2016

Here's Why Bayonetta Can't Focus Entirely on Original IP

Platinum Games, developer of Bayonetta, has described its interest in developing games based on licensed properties, saying that creating nothing but completely original games was an unsustainable strategy.
Speaking to Famitsu, according to a translation by Kotaku, the studio's chief executive, Tatsuya Minami, admitted that Platinum originally wanted to solely make new IP, but said such an endeavor was "considerably difficult."

"We used to have the idea that we wanted to be a studio that only made 100 percent original games," he said. "However, it turns out that only doing that is considerably difficult, and so now we take on various work."

Along With Metal Gear Rising: Revengeance, a spin-off of Konami's Metal Gear series, Platinum has also created games based on Nickleodeon's Avatar: The Legend of Korra and Hasbro's Transformers. Both games were published by Activision. Eiro Shirahama, a director at the studio, said partners have given Platinum a great deal of freedom to develop games as they see fit.

"The IP holders also are like ‘Let Platinum Games do what they do for the action parts,’ so we are given tremendous freedom with development," Shirahama said.

Included in Platinum Games' ongoing projects is Star Fox Zero, which is being developed in partnership with Nintendo. The game is set for release on April 22 on Wii U. It was originally scheduled for a November 2015 launch, but was delayed.