You’ll have to forgive me for being a little excited about the new Sherlock Holmes, but it’s because the last one was pretty great. Proving you can teach an old dog new tricks, Frogwares returned with its umpteenth attempt at a Sherlock game, but this time it nailed it..i believe, and the branching narrative based on your deductions was ingenious, if a trifle underutilized. And now the great detective’s back with Sherlock Holmes: The Devil’s Daughter.
From the looks of things, it's continuing in much the same vein as Crimes and Punishments, although I'm a little bit wary of the focus on action sequences. Quick Time Events might be Telltale’s forte, but they don’t need to crop up in every adventure game to generate excitement. Nevertheless the deductive elements make a comeback, with players connecting clue synapses within Sherlock’s brain. Where this gets interesting is you can actually arrest and charge totally the wrong suspect, spinning the story off in a new direction.