If there's one thing a PC port of a Souls game is, it's controversial. The original Dark Souls was a cock up of magnificent proportions, requiring Durante to step in with his DSfix to uncap the eye-bleeding 720p resolution and measly 30 FPS cap. Then Dark Souls 2 came along and introduced yet further issues, tying the frame rate in with weapon degradation. All eyes are therefore on Dark Souls 3 then to see how it performs.
Dark Souls 3 Advanced Settings
- Texture Quality
- Antialiasing
- SSAO
- Depth of Field
- Motion Blur
- Shadow Quality
- Lighting Quality
- Effects Quality
- Reflection Quality
- Water Surface Quality
- Shader Quality
Thankfully the Dark Souls 3 advanced options aren't the same mess as the original Dark Souls, but they are still a little barebones. The biggest gripe I have is with the antialiasing option. An on/off toggle really doesn't seem good enough for a AAA game in 2016, so it's disappointing to see FromSoftware go with this. It's not even specified which it even is but if I had to take a stab it would be FXAA, which tends to blur the image a little for some tastes.
Other than that the graphics options are basically identical as they were in Dark Souls 2. It's the same engine and a pretty similar looking game so it's to be expected.
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