17 December 2015

Valve Admits Mistakes in CS: GO Weapon Changes


Writing on the official Counter-Strike: Global Offensive blog, developer Valve admitted that it made a "few mistakes" regarding the PC shooter's latest patch, which has been somewhat controversial within the Counter-Strike community. Not only was a new pistol overpowered (it's since been nerfed), but the update also made changes to how rifles are fired--and now Valve is rolling back values to pre-update status.


In the blog post, Valve explained why it made the changes it did and talked about where things went wrong.

"Because we think it's valuable for players to have choices when they're thinking about how to engage an opponent, we looked at ways to make tapping/bursting a bit more appealing," Valve said, noting that "spraying" is generally the most popular way of firing a rifle. "The hope was that by encouraging more deliberate firing, we would add something skillful that players could use to their advantage."

To that end, Valve increased the recovery time for the AK-47, M4A4, and M41A-S. But this didn't work out.

"Unfortunately, our implementation failed in a few ways," Valve explained. "For one thing, increasing inaccuracy while spraying also comes with reduced accuracy for all forms of firing. Proportionally, spraying was the most impacted, but we underestimated the impact that the change would have on players who were already firing in shorter bursts.
"As it turns out, the adjustments didn't really achieve the goal either--our rifle data shows that players in all skill groups are still spraying more than tapping or bursting."
"We failed to anticipate the reaction of the community to changes in such heavy-use weapons, and we clearly need to re-evaluate our process for making and communicating about changes in that space," Valve said. "We still think there's value in trying to find a better balance for pistols and more skillful ways to use rifles, so we hope to tackle rifles and pistols again in the future."

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