19 October 2015

Witcher 3 Modkit Update Coming Soon


CD Projekt Red is preparing to release a new update for The Witcher 3: Wild Hunt's PC Modkit, featuring bug fixes and new features, among other things


The full list of changes, as published in The Witcher 3's forums, is below. Community manager Marcin Momot said the update's release is "right around the corner," though a specific date was not announced.

Witcher 3 Modkit Changelog


  • Fixed a bug causing wcc_lite to fail when uncooking the game.
  • Added the abilty to mod textures from the textures array.
  • Added a warning information when wcc_lite failed due too long file path.
  • Cleaned up wcc_lite output log.
  • Fixed a bug when some normal maps and speculars were imported incorectlly. Now imported textures which name ends with "_n" and "_s" will be assigned to proper categories.
  • It is now possible to add new textures using mods.
  • Several fixes and minor improvements to Script Studio.

Released in August, The Witcher 3's Modkit, which allows users to modify the game in a number of ways (see the video above for a few examples), was not universally adored. Some fans say it's not enough. Instead, what they were expecting was a new version of CD Projekt Red's "REDkit," a more fleshed out mod tools package that's currently available for The Witcher 2: Assassins of Kings. 

However, CD Projekt Red has no plans to release the REDkit for The Witcher 3.

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